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Fallout 4 latest patch workshop
Fallout 4 latest patch workshop











fallout 4 latest patch workshop
  1. #Fallout 4 latest patch workshop mod#
  2. #Fallout 4 latest patch workshop plus#

#Fallout 4 latest patch workshop mod#

If you never used a mod and having this problem with the game anyway. Right now with on going updates, any mod could become obsolete in a mil sec. I am waiting on the GECK kit first, usally by that time, all patches are a done deal. Because really, Game is playing normal here. So these are some ideas That I can see causing the problem. If you can and the game works fine, then you missed the re-start "New game" bullet. Exit the game and go back into it, and use the new save to see if you can get into the workshop again. I would disable the mod, start the game in its default no mod version, and just make a regular seprate save. Making hard to just out right play with no mod now.

#Fallout 4 latest patch workshop plus#

Plus pending on the custom part of the mod, can also be written to your save files. So if your useing one before the patch, what ever changes that were made in the patch for the workshop or build objects, will not be available in the mod before the patch, so it will be useing the mod with the missing content. I know this much, the mod uses a shared resorce of the default game, there is no getting around that in any mod. Now there is new set of paintings, and more signs like bio-hazard and others. Maybe it is a conflict with the mod your useing? There are things in the work shop that wasn't there before. This prevents several issues, where workshop scripts could get locked.It is doing nothing but playing normal here.

fallout 4 latest patch workshop

This includes cutting the 1 single and super slow quest for running the settlements for dozens of smaller quests. It fixes a bunch of issues, which UFO4P do not want to address. If you want the best service, then toss in this one as well. You can search release notes for information that might be more relevant for yourself. However, fixes are plenty and go far beyond Workhsop system. I took the Workshop system as example, because it is the most buggiest and forum gets a lot of questions from that.

fallout 4 latest patch workshop

Fixed settlement target locations, preventing bugs and issues in certain quests (like Mercer safe house getting messed up, due to wrong information between Outpost Zimonja and Abernathy Farm.).Short wait period for resource calculation, to avoid resource detection bugs in settlements.This solves both thread locking and performance issues. WorkshopAttackScript: Prevent a settlement from calling its workshop reset while it is under attack.WorkshopObjectScript: Initial workshop setup is called twice but does not need to be since it will reset when the player visits for the first time anyway.WorkshopParentScript, WorkshopScript: The current workshop tracking variable should now be updated properly when visited, and when the player leaves.This also required minor modifications to WorkshopScript and WorkshopObjectScript. This greatly helps in reducing the number of threads that are alive on WorkshopParentScript at the same time and makes script lag issues that could still occur after the reset had finished running less likely.

fallout 4 latest patch workshop

The resource assignment procedures however, which run in regular intervals while the player stays at a workshop and also are called every time a resource object is built are more than 90% faster now. Workshop resets are now 25% faster, on average, which is significant but admittedly only a minor improvement for overly large workshops. WorkshopParentScript: To improve performance, the ResetWorkshop() function and the “core functions” that handle actor and object assignment have been completely rewritten.

  • This thing, which managed to reduce the lag significantly for settlement builders, including modded processes:.
  • Fixing massive spam from DLCs, when game attempted to load resources from them, before they were initialized.












  • Fallout 4 latest patch workshop